AI Insights · Timothy · January 2022
Top 5 Hypercasual Games in Belarus for Q4 2021
The top 5 hypercasual games in Belarus for Q4 2021 showed varied performance in terms of downloads and active users, with some games seeing significant fluctuations.
Throughout Q4 2021, the hypercasual gaming segment in Belarus saw interesting trends across the top 5 games. Data from Sensor Tower reveals insights into weekly downloads, active users, and revenue for these games on a unified platform.
Survival 456 But It's Impostor by Great Arcade Games experienced a notable decline in weekly downloads, starting at around 30K in mid-November and dropping to about 14K by the end of December. Weekly active users followed a similar trend, peaking at approximately 50K in late November and decreasing to around 29K by the end of the quarter.
420: Prison Survival from YoloGame Studio saw a significant drop in weekly downloads, starting at roughly 34K in mid-October and plummeting to just over 500 by the end of December. Active users also declined sharply, from about 31K in mid-October to just over 3K by the end of the year.
Going Balls, published by Supersonic Studios LTD, displayed a more stable performance. Weekly downloads fluctuated but ended on a high note, increasing from around 8.7K in late September to approximately 15.5K by the end of December. Active users also saw an upward trend, peaking at around 29K in the last week of December.
Kick the Buddy: Second Kick by Playgendary Limited had a mixed performance. Weekly downloads started at about 10K in late October, spiked to 40K in early November, and then fluctuated before ending at around 8K in late December. Active users mirrored this trend, peaking at around 36K in early November before stabilizing at approximately 12K by the end of December.
SortPuz™: Water Sort Puzzle from Dark Halo experienced a consistent decline in weekly downloads, starting at around 8.5K in late September and dropping to just over 800 by the end of December. Active users also decreased steadily, from about 48K in late September to around 38K by the end of the year.
These varying trends highlight the dynamic nature of the hypercasual gaming market in Belarus during Q4 2021. For more detailed insights and data, visit Sensor Tower.